
A Doom 2 Megawad in progress. Working title.
Current progress: 29/32 single player maps, 8 multiplayer arenas
Current build only playable via source ports on PC, coming soon as a downloadable mod for Doom + Doom 2 on PC and consoles.
Estimated release: when it’s done in 2025
The UAC is fighting back. You are a part of Operation:Reaper, a member of a fire squad sent to support the unnamed marine that has been tearing through this… apparently demonic force through the moons of Mars, Earth, and beyond. A crash landing puts you at the front door of one of our overrun bases. Alone. Try and make it home, and take out as many of those things as you can.
This side story running alongside the events of Doom 2 finds you in a new 32 level campaign, including some familiar vistas that have been laid to waste by the Doomguy. This megawad will also feature the following:
Brand new soundtrack by Infernal Symphony
Audio/visual changes:
New Title/HUD/intermission screens/etc
Select new graphical assets
Adjusted SFX
Balance changes
Fist attack speed up (-1 frame duration during swing and impact)
Pistol fire rate up
Chaingun fire rate up(-1 frame duration to fire execution anims)
Super Shotgun recovery down (-3 frames total throughout post-fire/reload)
Rocket capacity down to 40 from 50
Cell capacity down to 200 from 300
Shell capacity down to 40 from 50
Lost Souls movement speed increased 20%
The campaign is geared towards being comparably difficult to the original 1993 Doom, with lower settings being especially accommodating to new players or those who haven’t played in years.
In addition to the campaign is a set of deathmatch maps; Quake-style arenas that occupy a separate space on a single player map, for a more relatively modern fragging experience.
Doom and Doom 2 are copyrights of Id Software.