
A multiplayer map pack for Doom + Doom 2 on PC and consoles.
Beta version 0.666d is live now
Check it out on the Bethesda mod page here
Containing eight deathmatch arenas, Operation Reaper: Deathmatch Set 1 features map layouts inspired by arena shooters like Quake and Unreal Tournament, designed to facilitate combat flow and balanced play. As a unique twist, some maps include optional constrained monsters used as NPC turrets to discourage camping.
Map01-Furious Confrontation
Music- Splitting of Iron
A tight Quake 3-style hub design with arms that lead to a linked outer area. Lots of close combat, some corridor chasedowns, and monsters set in multiplayer as essentially NPC turrets to inhibit camping.
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Map02-The Toxic Bridge
Music- Broken Vestige of Humanity
A bridge above toxic sludge separates two small refinery themed areas. Featuring barrels and crushers in each, combat flows into the main area with the bridge, lower toxic channels with teleporters and elevators, as well as raised tunnels.
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Map03-Barbarous Arena
Music-Encroaching Evil
An abstract play on a caged wrestling ring opens into a wider elevated "audience" area, and a tunnel out which splits off into corridors and darkened rooms. NPC machinegunners prevent players from idling in the hallways.
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Map04- Pain Imminent
Music- The Last Bastion of The Beast
An adaptation of a single player boss level, mirrored upon itself. Two large enclosed areas are linked by a large pathway flanked by lava. The strongest pickups are in this area, forcing players to venture out and face each other.
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Map05- Mutation Vats
Music- Cataclysm Strider
This adaptation of a single player level uses hubs with huge elevated vats, and looping corridors that branch and funnel the action back to the main chambers.
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Map06- Spatial Testing
Music- Rise of the Technomancer
A wide-open slaughtermap-lite of sorts turned into a deathmatch map featuring lots of heavy weapons and lots of teleportation. Adapted from a scrapped limit-breaking portal design. A central caged cyberdemon keeps the action manic and players on their feet.
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Map07- Disconsolation
Music-War Games
A tight arena with loop-in one way passages, teleportation spawns, dead end rooms, and a looped hallway passage with a crusher all leading to condensed, intense combat.
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Map08- Parallel Perforation
Music- Barbed Interruption
Starting with all spawn points within long, parallel windowed hallways, the fight begins with chainguns and shotguns before the action dumps to a common ground, then lower into a tight arena emphasizing on close-quarters combat.
Doom and Doom 2 are copyrights of Id Software.